Make sure to follow the Allegorithmic’s Arnold 5 version and not the older version. Still, looking forward for other work arounds, if there are any I’m generally happy with what I came up with. In MtoA, IOR is already locked when map is inserted. The reason is that I can still modify the IOR in C4D despite putting a Map into the metalness and modification also changes the final image. I reckon this has something to with the metalness parameter in C4D, but I’m not so sure. The result is not that far-off but I’ll say MtoA is better with details. I would say this is pretty close with the substance painter. I had a go in MtoA and followed the documentation for Arnold 5 ( ) and this is the result. Workflow Tutorial - Maxon C4D to Allegorithmic Substance Painter to Arnold Render Q&A - Heavy Metal - Substance Painter to C4D Arnold Render :banghead: Thank you in advance for your time/ There must be some button/setting I’m missing out. I have also copied the environment from the SP and used it to relight in Arnold C4D. To speed things up, you can see my overall problem in this image. I watched several tutorials and applied what they have showed, but I still couldn’t get it to look right. But the problem is I could not even get a 1:0.8 ratio or any decent conversion. I understand that there is no 1:1 ratio of Substance Painter(SP) and Arnold (ARN) viewport due to different algorithms. Same map added to layer replacing old map.May I ask for your help in having in Substance Painter/Arnold (C4D) workflow? I was doing it according to this workflow:īut when I load the same normal map as on my mesh(point 2) this map is placed kind of diffrently and this process cant work as both maps dont fit perfectly. Why is it happening?Ģ.I wanted to repair normal map inside painter which seems to be fast and good way. Now, after some experimenting I still dont know why my skin is plain, single colored.Īrnold get my base skin color fill layer, layers with blue and red in particular areas of the face but seems to totally not read layer with sprayed white dots which make this skin more real. Thank u for tips, indeed i had it set as "bump".
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